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Void Parity
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Posted - 2008.09.13 21:32:00 -
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Edited by: Void Parity on 13/09/2008 21:33:27 Dying already hurts. We know this -- at least, those of us who are not multi-billionaires.
There are two general fix themes here; fix insurance or fix money making.
Starting with insurance: Why not make insurance more like it is in the real world? There are risk factors: how many times have you lost a ship? What's the total payout of all the ships you've lost in the last month? Are you at war and likely to lose a ship again soon? You're uninsurable pal. That makes dying hurt more if you do it a lot, but hurt just enough if you don't.
Next, fixing money making: Keep track of how much money a character makes in a month. Tax the character for that amount of money just like income taxes in the real world. Don't use a flat tax rate; ramp it up for richer characters. So a new player who makes 20 mil a month pays a 10% tax and a player who makes a bil a month pays a 40% tax. And tax everything: missions, profit from sales, bounties, all of it.
This doesn't directly address alts, but if you're making all of your money with one alt, and you're doing all the dying with your main, both are affected, just by different sides of the coin.
A casual player is not going to be hurt at all; a powergamer isn't going to be able to drop battleships like pocket change. Everybody's happy.
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Void Parity
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Posted - 2008.09.13 21:36:00 -
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Originally by: Crumplecorn
Slippery slope is when you suggest that small changes will snowball into larger changes over time. I'm merely showing that the logic at the core of this suggestion is broken.
I might be able to offer you a 'Misapplication of Logical Fallacies' DesuSig?
You're right, lets go with false dichotomy on this one. You're saying either nothing should encourage PVP or everything should encourage PVP.
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Void Parity
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Posted - 2008.09.13 22:01:00 -
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Originally by: Crumplecorn I'm not saying anything about encouraging PvP. How about we go with "WTF you talkin' bout?"
I'm talking about this:
Originally by: Crumplecorn Taking this to its logical conclusion, everything in EVE should be free to encourage harsh PvP.
I could almost swear that last word is PvP ...
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Void Parity
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Posted - 2008.09.13 22:11:00 -
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Originally by: Crumplecorn
Originally by: Void Parity
Originally by: Crumplecorn Taking this to its logical conclusion, everything in EVE should be free to encourage harsh PvP.
I could almost swear that last word is PvP ...
Your point being?
I think this is a game of "I forgot the post before your last post because my short-term memory is bad"; I'm not playing anymore.
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